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While the Closed Alpha introduced players to the Monk class, the beta adds the Necromancer, one of my favorite class options from Diablo III and my definite buildout for this upcoming play period. The beta, which launches today in Australia and Canada on Android devices, and will roll out to several countries across Asia over the next few weeks as its first geographic expansion, builds on the alphas in meaningful ways - for better or worse. Interview: Diablo Immortal lead designer Wyatt Cheng details what's next for the hotly-anticipated MMO Not only did the Closed Alpha introduce PvP style gameplay, with the team-based Cycle of Strife system that pitted Shadows against Immortals, but it hinted at the varying ways the game will attempt to keep users engaged well after they reach the traditional endgame. That early alpha was pretty barebones, though, and the Closed Alpha that was released this past April opened up the world to the eventual MMO-style gameplay that Blizzard wants Diablo Immortal to be known for. For me, it was a revelation, a free-to-play game that had depth and purpose, with an array of objectives that didn't feel like they were all grinding towards the inevitable chasm of microtransactions. It's hard to believe the first Diablo Immortal Technical Alpha began nearly a year ago, in the cold, dark days of a very long year.
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